Fixing it up for the future.
Hey there! It's been almost a year if not longer since I published this game and since I've been watching how it performs and if anyone would bother to like it or download it and I'm pleased with the results. So pleased that I'm going ahead and putting down work to get the next portion of the game's story written and at some point will start drawing characters, creating environments, and making items and enemies and encounters.
Before most of that happens though I'm fixing up some bugs and problems with the current version of the game. So here's a changelog.
Daring Doo:
Uses Canteen Bottle more often.
No longer casts Ice breath.
Base attack damage nerfed.
Fixed camp dialog tree.
Sunset Shimmer:
Battle now aborts when Shimmer gets to a certain amount of health.
Sweet Stuff:
Increased the number of Diamond drops to accommodate the usage of Gem Burst.
Fixed dialog tree problems in Sweet Stuff events.
Fixed positioning in some events.
Catrina:
Catrina encounters no longer soft locks.
Gonk and Glouda:
No longer soft locks.
Dialog tree fixed.
Fixed crashes that were the result of missing (really renamed) audio.
Grogar:
Buffed the Grogar fight, now he's more likely to cast his signature spells.
Ignored an exploit where the player can spam Rainbow of Light to deal Grogar damage in general. Figured that because Grogar drains your mana and is basically invincible to physical attacks that you might as well have something that will always deal damage.
Files
Get MLP Generations Demo
MLP Generations Demo
Status | In development |
Author | Odaswifteye |
Genre | Role Playing |
Tags | dragonquest, Fangame, Furry, mlp, Pixel Art, RPG Maker, Singleplayer, Sprites, Turn-Based Combat |
More posts
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